Thursday, 29 April 2010
Contents
Planning/Research Contents:
Three Act Structure
Misery Poster Analysis
Sight And Sound Cover Analysis
Misery Trailer Analysis
Analysis of Total Film Magazine
1408 Trailer Analysis
Vain And The Brain Analysis
Panic Room Poster Analysis
Skins Trailer Youth Analysis
Youth Culture In Surburbia
Rebel Without a Cause
Magazine Research Questionnaire
Magazine Research Questionnaire Results
Film Questionnaire
Film Questionnaire Results Graphs Q1-Q5
Film Questionnaire Results Graphs Q6-Q9
Red Room Shot List
Steps To Creating Our Film Poster
Storyboard Pages 1-4
Storyboard Pages 5-8
Storyboard Page 9
1408 Poster Analysis
Red Room Script
Social Networking And Red Room
Poster: Draft Images
Production Contents:
Potential Poster 1
Potential Poster 2
Potential Poster 3
Steps to Creating Our Film Poster
Slapknee Title Card
Red Room Green Screen
Red Room Script
Red Room Consent Forms
The Red Room Trailer
Reel Magazine
Red Room Final Poster Justification
Evaluation Contents:
Three Act Structure Review
Red Room: The Camera Work
Lighting In The Red Room
Editing And Sound In the Red Room
Final Magazine Survey
Final Poster Survey
Final Trailer Survey
Red Room Evaluation
Three Act Structure
Misery Poster Analysis
Sight And Sound Cover Analysis
Misery Trailer Analysis
Analysis of Total Film Magazine
1408 Trailer Analysis
Vain And The Brain Analysis
Panic Room Poster Analysis
Skins Trailer Youth Analysis
Youth Culture In Surburbia
Rebel Without a Cause
Magazine Research Questionnaire
Magazine Research Questionnaire Results
Film Questionnaire
Film Questionnaire Results Graphs Q1-Q5
Film Questionnaire Results Graphs Q6-Q9
Red Room Shot List
Steps To Creating Our Film Poster
Storyboard Pages 1-4
Storyboard Pages 5-8
Storyboard Page 9
1408 Poster Analysis
Red Room Script
Social Networking And Red Room
Poster: Draft Images
Production Contents:
Potential Poster 1
Potential Poster 2
Potential Poster 3
Steps to Creating Our Film Poster
Slapknee Title Card
Red Room Green Screen
Red Room Script
Red Room Consent Forms
The Red Room Trailer
Reel Magazine
Red Room Final Poster Justification
Evaluation Contents:
Three Act Structure Review
Red Room: The Camera Work
Lighting In The Red Room
Editing And Sound In the Red Room
Final Magazine Survey
Final Poster Survey
Final Trailer Survey
Red Room Evaluation
Thursday, 1 April 2010
Tuesday, 30 March 2010
Saturday, 27 March 2010
Editing and Sound in the Red Room.
Editing and sound effects played a massive part in the production of the Red Room trailer.
Editing:
We used a Apple iMac to edit on using iMovie 08, early tests using iMovie 09 revealed 09 couldn't produce the effects we needed, so we downgraded to 08.
At the start of the film we added our pre-made, title card and green screen. Unfortunately they did not cater for the widescreen format of the film and were not wide enough, this could be improved on next time.
In the trailer we used alot of standard cuts for most of the scenes as they keep the action flowing fast and are aesthetically pleasing, and conventional to all genres.
The lawyer scene is prehaps the most heavily edited, we changed the colour of the clips to greyscale and put the dream filter on it, this gave it an unnatural look and helped reinforce the idea it was flashback. To open the flashback sequence we used a standard fade to black, we tried numerous techniques for this, but feed back from a small group of our TMG proved a black fade to be the best.
Also in the lawyer scene, coupled with the camerawork we edited the scene to show a shot reverse shot, to further the conversation and to display both characters emotions.
We use several inserts throughout the trailer to push the narrative and help the audience understand the events. To create these we used the imovie's built in title generator, to keep continuity with our ancillary products we used the same fonts on the inserts as we used on the poster and magazine.
In one scene we used slow motion to increase dramatic effect, despite this being more a part of the action genre, we decided to use it in our film to develop its conventional potential.
Finally for the Title scene, we used grayscale and had wills character walk past the door, so the name "Red Room" was revealed.
Sound:
To add sound we sourced numerous sound effects pertaining to our work from mumerous copyright free music websites, such as freesound.org.
All sounds were used to create higher tension or move the plot along, firstly we needed to source a ringing phone and answer phone tone. This was essential so the audience could recognise the communication as a phone call.
Next we had to source a steady erie sound that could be used throughout the trailer, it needed to include a heart beat, to help reinforce the audience's views of the main character being afraid and in struggle.
It was important for us to find a powerful sound for the inserts to make them more memorable, this would obviously stick in the potential audiences head and therefore they would remember the film. The sound needed to also be linked in with the film, eventually we settled on a slamming door sound, as this ties in with the plot well and reinforces the ideas of entrapment and family fueds, two key points in the plot.
To open act 3, the montage, we needed a rising crescendo to build the tension, and the release it into the fast pace montage, we sourced this sound online also.
For the montage, we wanted a really distinctive drum beat, one that went with the fast pace action of the scenes, unfortunately we couldn't find one which met our needs so we created one instead. I personally think it worked well, the sound quality isnt is good as it could be, but it fits well with the fast pace montage. And it is memorable and sticks in your head, this is beneficial as viewers will remember the trailer, thus the film.
Editing:
We used a Apple iMac to edit on using iMovie 08, early tests using iMovie 09 revealed 09 couldn't produce the effects we needed, so we downgraded to 08.
At the start of the film we added our pre-made, title card and green screen. Unfortunately they did not cater for the widescreen format of the film and were not wide enough, this could be improved on next time.
In the trailer we used alot of standard cuts for most of the scenes as they keep the action flowing fast and are aesthetically pleasing, and conventional to all genres.
The lawyer scene is prehaps the most heavily edited, we changed the colour of the clips to greyscale and put the dream filter on it, this gave it an unnatural look and helped reinforce the idea it was flashback. To open the flashback sequence we used a standard fade to black, we tried numerous techniques for this, but feed back from a small group of our TMG proved a black fade to be the best.
Also in the lawyer scene, coupled with the camerawork we edited the scene to show a shot reverse shot, to further the conversation and to display both characters emotions.
We use several inserts throughout the trailer to push the narrative and help the audience understand the events. To create these we used the imovie's built in title generator, to keep continuity with our ancillary products we used the same fonts on the inserts as we used on the poster and magazine.
In one scene we used slow motion to increase dramatic effect, despite this being more a part of the action genre, we decided to use it in our film to develop its conventional potential.
Finally for the Title scene, we used grayscale and had wills character walk past the door, so the name "Red Room" was revealed.
Sound:
To add sound we sourced numerous sound effects pertaining to our work from mumerous copyright free music websites, such as freesound.org.
All sounds were used to create higher tension or move the plot along, firstly we needed to source a ringing phone and answer phone tone. This was essential so the audience could recognise the communication as a phone call.
Next we had to source a steady erie sound that could be used throughout the trailer, it needed to include a heart beat, to help reinforce the audience's views of the main character being afraid and in struggle.
It was important for us to find a powerful sound for the inserts to make them more memorable, this would obviously stick in the potential audiences head and therefore they would remember the film. The sound needed to also be linked in with the film, eventually we settled on a slamming door sound, as this ties in with the plot well and reinforces the ideas of entrapment and family fueds, two key points in the plot.
To open act 3, the montage, we needed a rising crescendo to build the tension, and the release it into the fast pace montage, we sourced this sound online also.
For the montage, we wanted a really distinctive drum beat, one that went with the fast pace action of the scenes, unfortunately we couldn't find one which met our needs so we created one instead. I personally think it worked well, the sound quality isnt is good as it could be, but it fits well with the fast pace montage. And it is memorable and sticks in your head, this is beneficial as viewers will remember the trailer, thus the film.
Subscribe to:
Posts (Atom)